Reference

FH6 Modification Guide — What to Upgrade First on Every Car

Beginner 6 min read Updated 2026-05-18

FH6 Modification Guide — What to Upgrade First

New to upgrading cars in Forza Horizon? This guide covers exactly what to upgrade first and how to build competitive cars without wasting credits.


Upgrade Priority Order

For a balanced build (works for 90% of cars and events):

PriorityUpgradeWhyCost
1TiresBest performance-per-credit upgrade in the game5k-15k
2DrivetrainLSD + transmission unlock better control8k-15k
3SuspensionRace suspension transforms handling10k-15k
4Weight ReductionEvery kg removed improves everything5k-20k
5EngineOnly upgrade after handling is sorted10k-80k
6BrakesUseful for high-power builds, skip for low PI5k-12k
7AeroOnly needed for S1+ class builds5k-12k
8Roll CagesAdds weight — only for safety, not performance3k

Tire Guide

Best upgrades in the game. Tire compound determines your grip level:

Tire TypeGripPI CostBest For
StockLow0Drifting, low-class racing
SportMedium+20-40A class and below, daily driving
RaceHigh+30-60S1 class and above, competitive racing
Off-RoadMedium (dirt)+15-30Dirt, cross-country events
RallyMedium (mixed)+20-35Mixed surface events
SnowMedium (snow)+20-30Hokkaido winter events
DragHigh (straight)+10-20Drag racing only

Rule of thumb: If you only do one upgrade, make it Sport or Race tires.


Transmission Guide

TypeBest ForCost
Sport TransmissionBudget builds, casual racing5k
Race TransmissionCompetitive builds, fine-tuning gears10k
Drivetrain Swap (AWD)Grip, rally, wet weather15-25k
Drivetrain Swap (RWD)Drifting, racing (advanced)15-25k

Suspension Guide

TypeBest ForCost
Sport SuspensionBudget builds, good balance8k
Race SuspensionBest handling, fully adjustable15k
Drift SuspensionMaximum angle, drift zones10k
Off-Road SuspensionCross-country, rough terrain10k
Rally SuspensionMixed surfaces12k

Common Build Recipes

Budget A Class Build (40-60k)

  1. Sport tires (8k)
  2. Sport suspension (8k)
  3. Race transmission (10k)
  4. LSD (5k)
  5. Weight reduction stage 1 (5k)
  6. Engine stage 1 (10k)

Result: Competitive A class car for ~46k, ~+80 PI

Competitive S1 Build (100-150k)

  1. Race tires (12k)
  2. Race suspension (15k)
  3. Race transmission (10k)
  4. Race brakes (8k)
  5. LSD (5k)
  6. Weight reduction stage 2 (10k)
  7. Engine stage 2 (30k)
  8. Aero kit (8k)

Result: Strong S1 contender for ~98k, ~+120 PI


Common Mistakes

MistakeWhy It's Bad
Engine first, everything else lastMore power without handling upgrades = undriveable
Max PI without balanceA car at PI 800 with bad tires loses to a PI 750 with great tires
Adding aero to low-class carsAero adds PI without much benefit below A class
Ignoring weight reductionLighter cars corner, brake, and accelerate better
Over-upgrading for the class10-20 PI under the cap often yields better performance
AWD swap on everythingAWD adds PI weight — only swap if the event needs it

Quick Rules

  1. Tires first, always — The single most impactful upgrade
  2. Don't max out the PI class — Leave 10-20 PI headroom for tuning
  3. Light is fast — Weight reduction before power upgrades
  4. Build for the event — A drift build is different from a track build
  5. Test before racing — Try your build in free roam or Rivals first

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