Reference

FH6 Race Customizer Guide — EventLab 2.0 & Blueprint Codes

Intermediate 5 min read Updated 2026-05-18

FH6 Race Customizer Guide — EventLab 2.0

EventLab 2.0 in FH6 is the most powerful custom race creator in the series. With new logic triggers, checkpoint types, and environmental objects, the possibilities are nearly endless.

What's New in EventLab 2.0

FeatureFH5 EventLabFH6 EventLab 2.0
Logic Triggers✅ If/Then/Else conditions
Checkpoint Types38 (including speed, drift, elimination)
Environmental Objects50+200+
AI PathingBasicAdvanced (follows custom routes)
Max Props5002,000
Blueprint Sharing✅ (improved search)

Creating Your First Event

  1. Pause Menu → EventLab → Create
  2. Choose a route — Drive your desired path, set start/finish
  3. Place checkpoints — Add intermediate points, adjust types
  4. Add props — Barriers, ramps, scenery, hazards
  5. Set rules — Laps, traffic, time limits, AI difficulty
  6. Test — Drive your creation to verify
  7. Publish — Share with a name, description, and tags

Blueprint Codes

Share and discover custom events using 9-digit blueprint codes:

How to find codes:

  • Pause Menu → EventLab → Search → Enter code
  • Or browse by category, most popular, or trending

Best Community Blueprint Codes (Launch Week)

CodeNameTypeCreator
Community codes will be added as they emerge post-launch

Check back after launch — we'll update this list with the best community-created events.

Event Ideas

If you're looking for inspiration:

Event TypeDescriptionRecommended Settings
Touge BattleMountain pass, 2 laps, no trafficA class, RWD
Drift ArenaOpen parking lot, score basedAny class, drift tires
Obstacle CourseFull of ramps, barriers, hazardsB class, any vehicle
Highway SprintPoint-to-point on expresswayS2 class, unlimited
Off-Road GauntletExtreme terrain, jumpsA class, rally tires
Night HuntTokyo street race, no HUDS1 class, street tires

Logic Triggers Guide

EventLab 2.0's logic system lets you create dynamic events:

Available triggers:

  • Player passes checkpoint → Trigger X
  • Timer reaches 0 → Trigger Y
  • Speed exceeds threshold → Trigger Z
  • All players finish → Trigger end sequence

Example: Create a "Speed Trap Challenge" where passing through slow zones triggers a speed boost, creating strategic route choices.

Sharing Tips

  1. Good name + description — "Tokyo Midnight Sprint" is better than "My Race 1"
  2. Add tags — Drift, Racing, Fun, Challenge, etc.
  3. Preview image — Set a good photo as the preview
  4. Test thoroughly — Nothing worse than a broken blueprint
  5. Update based on feedback — You can edit published events

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