FH6 Race Customizer Guide — EventLab 2.0
EventLab 2.0 in FH6 is the most powerful custom race creator in the series. With new logic triggers, checkpoint types, and environmental objects, the possibilities are nearly endless.
What's New in EventLab 2.0
| Feature | FH5 EventLab | FH6 EventLab 2.0 |
|---|---|---|
| Logic Triggers | ❌ | ✅ If/Then/Else conditions |
| Checkpoint Types | 3 | 8 (including speed, drift, elimination) |
| Environmental Objects | 50+ | 200+ |
| AI Pathing | Basic | Advanced (follows custom routes) |
| Max Props | 500 | 2,000 |
| Blueprint Sharing | ✅ | ✅ (improved search) |
Creating Your First Event
- Pause Menu → EventLab → Create
- Choose a route — Drive your desired path, set start/finish
- Place checkpoints — Add intermediate points, adjust types
- Add props — Barriers, ramps, scenery, hazards
- Set rules — Laps, traffic, time limits, AI difficulty
- Test — Drive your creation to verify
- Publish — Share with a name, description, and tags
Blueprint Codes
Share and discover custom events using 9-digit blueprint codes:
How to find codes:
- Pause Menu → EventLab → Search → Enter code
- Or browse by category, most popular, or trending
Best Community Blueprint Codes (Launch Week)
| Code | Name | Type | Creator |
|---|---|---|---|
| Community codes will be added as they emerge post-launch |
Check back after launch — we'll update this list with the best community-created events.
Event Ideas
If you're looking for inspiration:
| Event Type | Description | Recommended Settings |
|---|---|---|
| Touge Battle | Mountain pass, 2 laps, no traffic | A class, RWD |
| Drift Arena | Open parking lot, score based | Any class, drift tires |
| Obstacle Course | Full of ramps, barriers, hazards | B class, any vehicle |
| Highway Sprint | Point-to-point on expressway | S2 class, unlimited |
| Off-Road Gauntlet | Extreme terrain, jumps | A class, rally tires |
| Night Hunt | Tokyo street race, no HUD | S1 class, street tires |
Logic Triggers Guide
EventLab 2.0's logic system lets you create dynamic events:
Available triggers:
- Player passes checkpoint → Trigger X
- Timer reaches 0 → Trigger Y
- Speed exceeds threshold → Trigger Z
- All players finish → Trigger end sequence
Example: Create a "Speed Trap Challenge" where passing through slow zones triggers a speed boost, creating strategic route choices.
Sharing Tips
- Good name + description — "Tokyo Midnight Sprint" is better than "My Race 1"
- Add tags — Drift, Racing, Fun, Challenge, etc.
- Preview image — Set a good photo as the preview
- Test thoroughly — Nothing worse than a broken blueprint
- Update based on feedback — You can edit published events